
They may not be 100% accurate from the template, but they still present a viable CR 1 threat. Now, that said, the stats as presented work fine. I suspect what's showing through are unmodified human stats. As for the other errors, yeah, my guess is that the template itself (which was a tricky one to create) went through some last minute changes and those changes weren't applied to the sample creature. The sample ectoplasmic creature should be chaotic evil, not neutral. Ectoplasmic creatures, as with ALL undead (save, perhaps, some ghosts), are evil. The ectoplasmic creature adds a template for "ghost" type undead of the same category, but keeps them lower powered since it's really unfair to inflict an incorporeal creature on low level characters without specifically tailoring that creature's abilities.įor the ectoplasmic creature itself, there were a few errors that unfortunately crept in. In all, there are six suits of masterwork chainmail and six suits of masterwork studded leather armor, four masterwork longswords, four masterwork heavy maces, two masterwork heavy crossbows, 120 crossbow bolts, a case of 10 masterwork crossbow bolts, a wand of hold person (11 charges), 4 potions of cure moderate wounds, and a rope of climbing (perhaps the most ironic item in the room, for it was kept here to ensure that the guards would have a way to exit the dungeon via the lift shaft if the stairwell deadfall was triggered).The primary goal of the ectoplasmic creature was to add a 3rd option of low-level undead to the game. The alcove itself contains several armor stands, weapon racks, and a wooden chest, all of which still hold dust-caked but perfectly functional suits of armor and weapons, and a few magic items. The secret alcove to the south is where the guards kept supplies for use in case of emergencies-ironically, when the riot took place, events proceeded so quickly that none of the guards were able to reach these supplies in time to avert the horrific doom that awaited them all. It is a very difficult lock, but they are both able to get in on the first try - and quickly - at that - as it only takes 2 rounds!

Wren gathers the group together to use his careful teamwork ability again before looking to assist Marius with finding a way to open the secret door. and there is a large secret door to the south. It takes 48 minutes to do a full and complete search of this room.
